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[Pshe-meck]

Hi, I'm Przemek Hello

AI NativeUXUI VisualMotion

Technically fluent product designer combining UX and UI expertise, experimentation, visual craft, and strategic and systems thinking to deliver scalable solutions for complex, high-ambiguity problems.

End-to-end experience in regulated sectors including Decentralised Finance and Telco across 0→1, scale-ups, and enterprise.

GalaChain Gala Games PlayStation Vodafone Kingfisher The Body Shop Deutsche Bank

Testimonials

Przemek

I wake up, stretch, meditate, have a coffee, then help to bridge the gap between business, software and humans.

My principles

🚀

If it’s not shipped, it doesn’t matter

Progress comes from real use, not perfect ideas.

🔄

Adaptability as a default

Priorities shift, context evolves, outcomes require constant adjustment.

🧠

Judgment over process

Tools and AI accelerate execution, but deciding what matters is the real work.

🧭

Own the decision, not just the output

Design is about direction, trade-offs, and accountability, not just artifacts.

🤝

Clarity through collaboration

Align early and communicate clearly

🧩

Solve the right problem

Effort is wasted if the problem isn’t well understood or worth solving.

Experience

GalaChain

TypeZero to one startup
RoleProduct Designer
Key Points

GalaSwap (DEX): Defined the north-star exchange experience and led incremental redesign of a legacy outsourced product, improving usability while operating under live production constraints.

Gala Wallet: Simplified wallet creation and onboarding, identifying rapid usability improvements in an inherited outsourced design to reduce friction for new users.

Easy Mode: Designed a guided DeFi onboarding experience translating complex earning mechanics into a simple, step-by-step flow accessible to non-expert users.

GALA Staking Rewards: Designed reward mechanics tied to staked GALA, enabling users to earn from ecosystem activity while strengthening participation in the GalaChain economy.

Scope
AI WorkflowsUXUI Visual Design PrototypingUser TestingDesign Sprints

Tracr

TypeScale-up
RoleProduct Designer
Key Points

Design System: Introduced Tracr’s first design system, standardizing UI patterns and cutting design + testing time for new flows by ~50%.

Platform Shell: Redesigned navigation and platform structure to improve discoverability and support product scale.

Core Workflow Model: Created reusable interaction patterns for key action features, reducing redesign effort and delivery time.

Design Strategy: Defined long-term design vision and incremental roadmap for evolving a legacy platform.

Scope
UXUIVisual DesignPrototyping Design SprintsUser Testing

Vodafone

TypeEnterprise
RoleProduct Designer
Key Points

Dashboard: Redesigned the core IoT management dashboard to simplify navigation and improve visibility of connectivity data.

Dashboard Personalisation: Enabled configurable dashboards allowing users to tailor views to their operational workflows.

Onboarding: Designed onboarding flows helping new users quickly understand and start using the platform.

Power-User Actions: Introduced contextual quick actions enabling faster execution of common SIM operations.

Scope
UXUIVisual Design PrototypingUser Testing

PlayStation

TypeEnterprise
RoleUX/Ui Designer
Key Points

PlayStation Publishing Platform: Consolidated legacy submission, pricing, and content tools into a single scalable platform for publishers and internal teams.

Discovery & Research: Led user research, stakeholder interviews, and workshops to define pain points, workflows, and priority features across multiple user types.

Platform & Information Architecture: Defined unified platform structure, IA, and wireflows to reduce complexity, eliminate duplication, and support scalable workflows.

Onboarding & Submission Flow: Redesigned concept onboarding and pricing/availability flows with draft-saving, inline validation, and visual feedback, improving efficiency and satisfaction.

Scope
UXUI Visual DesignDesign SprintsPrototypingUser Testing

Prehistoric times

2014 – 2018
Reply
Agency • Specialising in ecommerce, main projects CAPITA, The Body Shop, BAT
2012 – 2014
Orbus Software
In-house • Full stack designer and front-end developer
2007 – 2011
Carter London
Agency • Deutsche Bank, Ballentines, The Walpole, Chivas Brothers
Dino animation
Caveman animation